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Getting Started in Jerry's Colonies

Jerry's Colonies is a multiplayer-oriented addon for Minecraft: Bedrock Edition that adds player-managed colonies to the game. The goal is to turn Minecraft into a civilization simulator where players can manage/build cities, create lore, and simulate diplomacy.

The First Step:

You are well on your way to growing a powerful civilization, but first you need to set up the basics. Craft a flag using 6 wool and a stick. This is what will create your colony.

Flag crafting recipe

Now you can place your flag! To do this, build a flag pole out of any vanilla fence and right click (mobile users: hold) to place the flag on the fence. If it doesn't work, your flag pole isn't tall enough, you are too far away, or you are not looking at the fence.

[WARNING] Many people struggle to place the flag and get an error saying they can't; if this happens to you you're likely just not tapping the right area on your screen — stand directly in front of the flagpole and try again.

Placing a flag on a pole

After placing the flag you should be given a crown named after your colony. This crown is unique and cannot be replaced — take good care of it.

Read Next: The Mayor's Table

Mayor's Table

The Mayor's Table is the central workstation for your colony. Use a crafting table to make the Mayor's Table, the recipe is shown below.

Mayor's Table crafting recipe

The Mayor's Table has the following abilities

  • View Colony Info

    — Sends a chat message containing info about your colony. Only you can see this.
  • Change Flag Color

    — Customize the flag color, and the color of your colonies display name
  • Manage Members

    — Invite players, Purchase Citizens, and Manage Population.
  • Construction

    — Browse and buy prebuilt structure blueprints.
  • Diplomacy

    — Set relationships with other colonies (ally/neutral/hostile), or declare war on your enemies.
  • Rename / Delete Colony

    — Change your colony's display name, or permanently delete a colony.
  • Transfer Ownership

    — Pass the crown to another player, transfers full ownership and administrative rights to them.
  • Teleport Between Flags

    — Fast-travel to any of your colony's flags (Only appears if your colony has multiple flags)
Mayor's Table contents - left Mayor's Table contents - right

Read Next: Feeding Citizens

Feeding Citizens

It's important to learn how to feed your citizens before inviting citizens to your colony. Citizens need food to stay alive and productive. If a colony runs out of accessible food, citizens can become hungry and will eventually die.

Crafting / Setup

Craft a Food Crate by combining a chest with two bread and some planks at a crafting table — place the crate inside the colony territory so citizens can access it.

Food Crate crafting recipe

How it works

Citizens will automatically take one food item from any accessible Food Crate per in-game day. The crate must be within the colony's protected radius.

Food crate example 1 Food crate example 2

Read Next: Citizens

Citizens

Citizens are the heart of a colony. There are two kinds:

Players

— Invite other players through the Mayor's Table to join your colony.

NPCs

— Hireable citizens purchased from the Mayor's Table. Cost shown in the Mayors Table (Default 5 Emeralds Each), and they can be equipped with armor by dropping it at their feet and assigned jobs.

NPC example 1 NPC example 2 NPC example 3

Feeding

Civilians require food to survive — see Feeding Citizens for more info. Check a citizens hunger by interacting with them.

Knights

Knights are a special citizen job. They are stronger, and can be ordered to follow and assist you in combat.

Knight example 1 Knight example 2

Benefits & Mechanics

  • Colony Buffs: Every 10 citizens unlocks a status effect for colony members within colony territory (up to 50 citizens worth of effects).
  • Jobs: Assign jobs (botanist, miner, hunter, etc.). Citizens occasionally give items related to their job; a yellow exclamation mark appears above them when they have items to collect.
  • Population Limits: Server admins can set NPC caps via the moderation tool, and adjust the price; be mindful of performance and balance when hiring many NPCs.
Benefits example 1 Benefits example 2

Read Next: Plagues

War & Diplomacy

Diplomacy is how colonies manage their relationships with one another — set allies, neutrals, or hostiles and use the Mayor's Table relations menu to interact with other colonies.

Relations

Open the Relations menu at the Mayor's Table to view other colonies, set alliances, or mark another colony as hostile.

Relations menu with another colony

Declaring War

To declare war, use the diplomacy menu and choose Declare War against a hostile colony (Colony must have 5 or more citizens). When a war is declared the target colony receives a notification and a war timer starts.

Wars are timed and how long is chosen by the colony that declares. Score points in a war by eliminating opposing NPCs or player citizens. Victorious colonies may claim one of the other colonies flags (if they have more than one).

War declared notification
  • Be aware of server rules — some servers may impose their own rules for war.
  • Read Next: Mod Tool

    Blueprints & Construction

    Blueprints let you instantly place complex structures so you can quickly expand your colony with nice buildings and layouts.

    Purchase Menu

    Open the Mayor's Table and browse the Construction menu to view available blueprints. Prices can be set by server admins.

    Blueprint purchase menu

    Placing a Blueprint

    Select a blueprint, position the preview outline in the world, and confirm to instantly build. You have a short preview window to cancel the placement. If you don't like where it is, you have one more chance to undo it

    Blueprint preview 1 Blueprint preview 2 Blueprint preview 3

    Example:

    Here's a city I built using several different blueprints.

    City created with blueprints

    Read Next: War & Diplomacy

    Marauder Attacks

    Marauders are very dangerous event like plagues where hostile NPCs (Marauders) arrive by hot-air balloon and assault your colony — first from the air, then on the ground.

    Marauders arriving

    What are Marauders?

    Marauders are hostile NPC raiders that spawn above colonies in small groups (commonly 3–5). They arrive in hot-air balloons and may target your colony for a raid that comes in multiple waves.

    Waves

    Waves typically happen in two phases:

    • Wave 1 — Bombing: Marauders remain in their balloons and drop explosive bombs over the colony. Bombs damage entities but do not break blocks.
      Bombing example Balloon example Bomb impact example
    • Wave 2 — Ground Assault: After bombing, the marauders land and continue the attack on the ground, engaging players and NPC citizens directly.

    Tips

    • Keep citizens sheltered inside protected structures during raids to reduce civilian casualties.
    • Equip knights and guards with good armor and weapons — they perform well defending against the ground wave.
    • Use Iron Golems — They deal heavy damage to Marauders, but Marauders deal heavy damage back.
    • Admins can change the frequency via the moderation tool if raids are too often / too little.

    Read Next: Blueprints

    Plagues

    Plagues can infect a colony, applying Weakness III to citizens for 20 minutes. World admins can adjust how often plagues occur

    Plague example

    Read Next: Marauders

    Server Moderation

    Each colony protects a a 100 block radius around each of its flags. Non-members cannot break blocks inside this area unless admins configure otherwise. Server admins use the Moderation Tool (an admin-only item) to manage colonies and tweak addon settings.

    The Mod Tool Item

    The mod tool is an item given to server admins that opens a powerful administration UI. Use it to quickly manage colonies, adjust global settings, and troubleshoot issues. To open the UI, right click or hold on any colony flag.

    Moderation tool item

    Admin Features

    KTo use the mod tool, grab it from the creative menu, and then give yourself access via the command "/tag add [username] admin"

    Teleport / Delete colony
    Toggle modules
    Land protection settings
    • Tweaking addon settings
    • Setting prices for citizens/blueprints
    • Triggering events
    • Teleporting between colonies
    • Setting citizen limits
    • Force-Deleting Colonies
    • More to come...

    Read Next: Custom Structure Builder

    Custom Structure Builder

    Create your own expansion packs for Jerry's Colonies! Upload your .mcstructure files and generate a complete expansion pack that integrates seamlessly with the colony system.

    Step 1: Download Jerry's Structure Editor World

    To create properly sized structures (15×22×15), you must use Jerry's Structure Editor world. This is the only way to create structures that will work correctly with the colony system.

    ⬇️ Download Jerry's Structure Editor World

    After downloading, double-click the .mcworld file to import it into Minecraft. Then create your 15×22×15 structures and export them as .mcstructure files.

    Step 2: Upload Your Structures

    That's the essentials — use the Mayor's Table and flags to manage and grow your civilization, and join the Discord for suggestions or support.

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